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Rusted warfare map editor
Rusted warfare map editor











rusted warfare map editor rusted warfare map editor

  • Added addWaypoint_target_fromReference - unit ref.
  • Added takeResources_includeReference - unit ref - eg: takeResources_includeReference: self.lastDamagedBy.
  • Mostly useful for buildings like houses that have negative resources to add to a unit cap, etc.
  • Added borrowResourcesWhileBuilt - like borrowResourcesWhileAlive but doesn't take effect till built.
  • unloadUpToXUnitsAndGiveAttackOrder - Now unloads units at turret location (testing needed).
  • Dynamic text, eg: text: Team:% template blocks.
  • -Eg: “autoTrigger: if 2*self.energy + parent.energy-10 > 50”.
  • -Instead of “autoTrigger: if self.energy(greaterThan=100)” it's possible to do: “autoTrigger: if self.energy > 100”.
  • Comparison support added to logic booleans: = != >=.
  • Dynamic logic boolean overhaul, with new dynamic number, unit, string types.
  • -Add switchPriceWithStreamingCost to all-units.template to quickly switch a mod over to streaming resources.
  • -switchPriceWithStreamingCost:boolean/switchPriceWithStreamingCost:boolean shortcut to set streamingCost to price value and clear price.
  • Flags can be used to pause and unpause from triggers.
  • -streamingCost - Like price but paid for overtime while action is queued, queue is paused if resource runs out.
  • Construction or queue is paused if resources run out while building.
  • -streamingCost - Like price but paid for overtime while this unit is being queued or built.
  • Moddable resource streaming style systems like in TA, C&C, etc.
  • Desktop version: Experimental -teamshaders commandline switch will use shaders for team coloring reducing memory use of mods with large images, and lag when first applying coloring.
  • Unit color can be overridden for each player Starting units can be different for each player, useful for faction selection in mods. AI difficulty can now be set differently for each AI player
  • Overrides for each players in multiplayer and advanced skirmish.
  • Over 100% faster rendering on PC with high numbers of small units on screen (runs smooth in tests with 10,000+ units on-screen).
  • To try it out right click on the game in steam go to 'properties' then pick the 'beta' tab and pick 'beta' in the dropdown (make sure the game is not running first).













    Rusted warfare map editor